Mdk game walkthr




















At the end of the hall there's a Bottrock with a large gun and another Bird Brain. Take out the Bottrock first then the Bird Brain, keep an eye out for the screamers as well.

Take care of it then grab the AA Battery by the door if you need and shoot out the grate in the wall to continue. There'll always be 3 or 4 Bird Brains attacking you as you make your way up the room, so don't worry about shooting them until you really need to. What you have to do in this room is find the tank on each level with the control panel on the back and blast it to activate a moving platform that will slowly take you up to the next level.

When you blast the control panel on each level you also cause the tanks to open, each one has a Bottrock inside. It's a good idea to blast these guys as it makes the section easier which is good! When you're on the floating platforms keep moving in small steps to avoid the Bird Brain fire. There's an Uzi on each level as well. You can blow up the tanks on this level for a AA Battery, Shotgun, and an Uzi before you leave though. From IBF: if you get to the center when riding the discs up in the room with the geenish incubators, and birdbrains and poopsies the birdbrains can't seem to hit you.

Then drop down and you'll be attacked by fire aliens. You'll recognize this room from Level 3. Take out the 2 Bottrocks inside then shoot at the wall between the stall and the urinals, it's the wall that broke in Level 3 when you picked up the PIPES as the Doctor. You have to keep blasting the wall as it breaks in small pieces. Once it's gone go through the opening and drop down to the next checkpoint. You're facing it when you drop down, but it's to your back when you restart from this Checkpoint.

Grab the Battery then turn back and go the other way. This part is like a maze. Make a left then when you come to a fork in the path go right. There's 2 Shotguns behind a cracked wall. There's another AA Battery down a little hall to the right, go down the hall backwards as a couple Fire Aliens will drop down and come at you. Grab the Battery and continue to the right. Keep an eye out for Fire Aliens for the remainder of the maze. After the left turn, take the next left and then continue down the hall until you come to a hall on the right with a few Gatguns and is a bit brighter than the rest of the maze.

You will be in a room full of Bottrocks and crates. The Bottrocks respawn when you kill them so there's always 5 or so in the room. In this room there's a grate you can reach at the back left wall. It's in a darkened area and you have to climb up a couple crates to reach it. Shoot it out then go through to another room full of Bottrocks and crates.

In this room you can leave right away by shooting the cracked panel along the left wall when you enter, or you can go for the Guided Rockets that will help in the Boss Fight coming in the next two Checkpoints.

To get the Rockets, run to the area where the grate was in the first room, but this time you have to climb a stack of crates. Climb the left most stack to the top then shoot out the grate and drop into it and collect the Rockets, then turn around and leave the tunnel the way you came and make your way to the cracked panel in the wall near the first grate to exit. Drop down to the girder on the right ignore the guns, they're a trap near the edge of the room.

The next one down is across the room, jump over to it then face the nearest wall and drop down to the girder directly below it. The next one is down to the right when facing the center of the room, the next is also to the right. This last one has a AA Battery on it.

From here you have to drop down to the floor, you'll take about 10 points of damage from the fall. This next part requires you to hover near the Pump as it moves about the room. If you touch the goop on the floor you instantly die.

Hover and fill up your Jetpack, then fly up the tunnel to the hallway with the next Checkpoint. If you have at least 15 or Fuel left in your Jetpack you can take the easy way. When the "bridge" falls away , just use the jetpack to float to the next part of it with the Car Battery.

Then shoot out the other end and drop onto the large pipe and exit the nearby door. Use up any Fuel you have left to make the jumping easier. Once you're on the pipe, jump down to the piece of debris to the left when it gets close. When you make it on the piece, a Bottrock will appear on the next piece you have to jump to. This happens all the way through this room. Just shoot the Bottrock as it appears then jump onto the next piece when they're close enough.

After 4 pieces, you have to jump onto the first piston thing in the center of the room. To jump from the 1st to the 2nd, just wait until the 1st one is above the 2nd and walk onto the 2nd. From here, jump to the next few pieces, then another piston, then the last large piece of debris. From this last piece, jump to the tube in the goop.

Once you're on it, 2 Bottrocks will appear and start turning the tube. You have to strafe to the right as you blast the Bottrock in front of you. Once it's gone, run to the ramp that leads up to the other large pipe and take out the other Bottrock. Then go through the door to the next level. This is alot of work, so you really want to keep enough Jetpack Fuel to go the easy way. Just stay in that little hall with the Battery as Bad Max comes and goes.

It doesn't matter how much damage you take from B. Max as long as you keep getting the Car Battery. Do this until Bad Max's energy is in the red and he'll run back to the platform you started on. Save the Guided Missles for this last part of the fight. Get your energy to and head back that way along the upper ledges, grabbing any guns you need along the way. Activate the Guided Missles as well. Blast him as he shoots fireballs at you, but stop when he raises his force shield and shoots the tracking shots.

Once it's down continue blasting until he's dead. The best way to kill Bad Max is to stay on a ledge,near the platform and strafe as you shoot. If you need energy, run back to the little cove with the Battery when the boss' force field is up.

In this level you'll have to disable a bunch of bombs that the BFB leaves for you. To disable them you have to check the generator where the wires come from, and hit the button that has the red section of the generator.

Do this until all the buttons have been hit and the bomb is disabled. Enter the familiar room and go to the blue steps on the left. From there jump onto the closest piece of pipe in front of you. From this pipe jump over to the one on the right with the button right in the center of it, at it's apex.

Now you have to jump over the button to get to the other part of the pipe. The easiest way is to start a little to the left of the button and jump straight ahead so you're only jumping over half of the button or so. From this pipe jump to the next one with the glowing square on it. Use the ladder on the glowing square to get up to the girder. From this girder jump up to the outer edge of the room and walk around to the button on the girder to the left and step on it. The next one you have to hit is the one on the apex of the 2nd piece of pipe you jumped on the one you had to avoid earlier.

Jump back up to the outer edge and walk around to the girder just above that pipe, then drop down and hit the button. Then jump across to the pipe with the glowing square and hit the button on there, then finally hit the button on the floor to Deactivate the bomb. FIZZY then head back to the room that had the bomb. The door to the left is broken and the one on the right leads back to where you began the Level, so go to the one on the opposite side from you to the next Checkpoint.

You have to lineup and jump quickly before the piece you're on tips over. In all there are 5 jumps. Just line them up and jump from the edge of each platform and you'll be fine. Just use the LADDER on the glowing square and hit the one to your left, then the one that;s opposite the first, then turn around and hit the left then the right one to Deactivate this bomb.

Then go to the right towards the Big Plant "Kermit" and he'll give you some Plutonium to drink. Use the R Trigger to punch the Bottrocks. When they're all gone a new passage will open up to the next Checkpoint. This one seemed random at first but it fell into a pattern after a few tries. This order should work when the first red section on the generator is at the top. Hit the furthest button first, then turn around and hit the left button, then last one on the platform.

Make your way back down to the ground and stand near the generator facing the wires that go up to the platform you were just on. From here, hit the button on the ground to the right, then the other one on the ground. Next, use the LADDER on the glowing square that leads to the last button on the raised area on the outer edge of the room.

Once the bomb is Deactivated a Bird Brain will appear and attack you. Just go through the new opening that appear and onto the next Checkpoint. That's right, another bomb. Unfortunately this is the hardest one, that also happens to be random each time you start the Checkpoint. Hopefully in the future revisions I'll have some better info on this part, but for now here are a couple tips to help you out: TIPS: -Don't walk directly on the wire you're following, walk next to it instead.

It's easier to see this way. Counting down. Such as to deactivate the 7th light down hit the button on the wall.

Hope this helps. Then, when the BFB gets close enough jump on top of it and you'll slap it around. After 3 times doing this, the force field will be gone. Run away from the ship, then go right at the fork in the path and run to the door. Go through the tunnel then wait at the entrance to the next room. Two of them are right at the entrance, and the third is along the right wall. It's in the right-most "afterburner" looking thing, snipe it and the left-most "afterburner" thing's lockball will activate.

Run back to the higher section of the room and snipe that lockball. Different enemies will keep spawning from above as you are doing this, so keep a watch out for them. Now, with these two lockballs taken care of, go back to the grate in the lower part of the room and the fan under it will now be on. Float up to the ledge above and snipe the lockball that's near the next fan, then drop back down to the lower room and snipe the final lockball in the middle afterburner thing.

This will turn on the fan that's in the ledge area above. So float back up and go to the next fan and then float up again. After that, drop down into the left hole in the ground and snipe the Laser Gun as you strafe left and right to avoid it's shots. There's two more in the next little hallway. Grab the Sniper Mortar and float back up, there'll be two Robots waiting for you when you get back up so deal with them the usual way.

Now you have to use the Sniper Mortar to blow up the pink glass stuff that's under the awning on the right side of the room. To do this stand just in front of the right hole in the ground and aim for the blue part of the column about a half inch above the top of the awning. Once you get a Mortar Shell in there, run over and snipe the lockball underneath, this opens another door in the hallway beneath you.

Again, drop into one of the holes and this time you'll pick up the Bouncing Sniper Shells. When you come back up there'll be two more Robots waiting for you, so dispose of them then find the little pink hexagon on the floor. It's just to the right of the entrance if you're facing the entrance.

Stand on the hexagon and enter Sniper Mode, then aim for the larger pink hexagon that's on the back wall of the room. Aiming near the center should do.

Drop into the hole and go through the little hallway again, but this time you can move on! Grab the 50 Health then jump down onto the green path and go to the right. When the floor is blown away, float to the next piece down and jump over to the next door. Each one has a lockball and 3 Laser Guns inside. You can take care of these in any order by shooting out the barrier on the bottom of each pod then sniping the lockball that gets released. The tricky part is that now the lockballs bounce around when they're released from the pod things.

To make this part easier, just do one at a time and try to lead the lockball as it bounces. Don't worry about the Laser Guns all that much, just keep an ear out for their fire. After all 3 lockballs are taken care of, go to the back-right from the entrance pod and snip out the Laser Guns, then float up to the next ledge. Snipe the Conehead then the two Robots, then go up the ramp and grab the Sniper Mortar.

Next, shoot out the pink glass on right thing that looks like a telescope or something and then snipe the large lockball inside to release a small one that bounces around. Snipe this small one then move to where you can see the pink glass on the other telescope thing, this time it's facing up. Shoot out the glass then stand against the wall to your right as you face the opening, then enter Sniper Mode, select the Mortar, and aim about an inch or so above the opening.

This will release another small lockball that bounces around, snipe it to activate a 3rd one. To get this one go back up onto the ramp and zoom in just above the right telescope doodad.

Snipe it and a group of 4 Robots will come charging in. If you're quick you can snipe all 4 in row right at the beginning. If not, just take them down one by one, stepping away from the edge of the ramp when they fire.

They usually stay under the ramp so you'll have the advantage. Once they're all gone, drop down into the hole in the ground that was previously grated off. When you reach the end of this section just float to the left and look for the large platform below. Float down to it and pick up the Black Hole Grenade, Laser Chaingun, and some health then step into the portal and run into the door you appear by.

You have to snipe the lockballs in the columns one by one, then deal with the enemies that appear after each one. When all the enemies are gone in each "round" a stream of energy will shoot our from the column to the center area, and the next lockball in the line will activate. Each time you snipe one of the lockballs some items also appear on the ledge near the entrance. To get through this room you have use these items wisely.

If you fall down to the lower area in the center of the room, just use the fan in the center to float up to the enclosed portal and you'll warp back to the entrance area. If you're ready for some fun, let's get started! Snipe the lockball in the column just to the left of the entrance. When you snipe it, two Bottrocks and two Bird Brains appear. They're pretty easy to take out, so deal with them then collect the items. Go to the next column and snipe the lockball. As soon as you do, use a cloak.

Just snipe and move, snipe and move and try to get the phantom 'bots first. Be sure to drop down into the center area to look for any Robots that fell down there, also check for any fallen but not killed phantom robots.

Then Collect the items and health and get ready for the next round of fun. When you snipe the 3rd lockball a bunch of Alien Orbs will appear. This time use a Super Chaingun and stand near the edge of the ledge and strafe out to blast a couple Orbs, then strafe back to avoid their fire. This is one of the easier rounds in this room. After all the Orbs are done with, collect the items and health and move on to the next lockball.

Snipe this lockball and 3 of the Level 1 Bosses will appear. As soon as you hit the lockball, throw your Dummy Decoy into the center area and use a Laser Chaingun. Run up and blast this guy as quickly as you can so you can do some damage to the other 2 guys while the Dummy Decoy is still around.

If you need to use two Laser Chainguns then do it, the quicker you take care of these guys the better! Once they're gone, you know the drill. Try to save a cloak for when you've sniped out the last lock in the next zone. Sniping the next lockball brings a bunch, about 10 or so, of the stronger Alien Orbs. The way I do this is to take it slow and not use any items.

Some good ol' sniping will take care of these Orbs, but it will take a little bit of time. Stand near the edge again, but this time you only want a couple of the Orbs in view, then zoom in and snipe. Remember to strafe away from the edge when they start to fire. A mix of sniping and chaingun blasting will bring these Orbs down in due time. This time around, the room will fill with Coneheads. I;ve found the best way to deal with then is to use the Cloak and Super Chaingun as soon as you snipe the lockball,then when you're surrounded by all the Coneheads just jump and float over them so they're all on one side of you.

Then just strafe left and right as you advance on them cloaked with the Super Chaingun roaring. You'll take some damage but it shouldn't be anything the Health in the platform can't fix.

Once all the Coneheads on the upper ledge are gone, drop down and look for any stragglers below. This is the last one, hooray! But you have to take on about 6 Bifs, nooo!

It's not as bad as it seems though. You should have about 4 or 5 Sniper Shields in stock, and you're going to need them! Snipe the last lockball, then use a Sniper Shield, then Cloak yourself. Float down to the center area with the fan and the Bifs will come out of little rooms in the walls. Lock on to one and use Sniper Grenades until you run out, then just use regular sniper shells the rest of the time.

When you're Sniper Shield is about to run out, use another. Stay in Sniper Mode the whole time and find the other Bifs and take them out. You want no more than 2 left when you're Sniper Shield runs out. No items this time, but your DONE with this room. Use the fan to float up to the next section of the room and take out another two robots. Get the 50 Health and Laser Chaingun by walking along the tubes up to them.

Up here there's a couple of the "phantom" robots that you can't see too well. The best way to deal with these guys is to back away as they come at you and enter Sniper Mode and take a few shots at them, you have to hit them in Sniper Mode to do any damage.

You'll either kill them, or at least bring them down so you can finish them off. Snipe the next bouncing lockball to activate the next fan, and you'll float up to another section of the room with a couple more phantom 'bots.

Take them out the same way as before and then, once again snipe the bouncing ball to move on. Before floating up though, use a Cloak and Laser Chaingun. Then go up and take out the two big Bottrocks with the huge guns first. Then, go and grab the items on the tubes, this will should cause the next few phantom 'bots to fall down to a lower level so you don't have to deal with them.

Now just float up the remaining fans and exit the door to the next Checkpoint. Which is a Boss, I guess. Inside one of them is a Sniper Shield and the other has a Super Chaingun. Grab and use both. Leave the 50 Health in each until you really need it. There are about 11 or so in all, and some of them you have to hit a couple times to completely destroy them. As you're doing this though, the ship will be firing at you as well as dropping off Bottrocks and Robots.

This is what the Super Chaingun is for. Quickly dispose of the enemies the ship drops then turn your attention to the ship itself. After each "wave" of enemies the ship will fly below the platform and come up near the back of it. This is the best time to snipe at the vulnerable parts of the ship. Snipe until the enemies are dropped, then blast them and return to shooting the ship.

This shouldn't take too long. Once you're on this ship though you can't float back so you'll have to snipe the ship before it realizes you're over here. There's not much room to manuver away from the ship's shots over here. From Don: the item on the roof at the entrance to 7e can be had by gliding to the low end of that roof from the highest point on the "crashed ship" you mention in your walkthru. From RSilveram: You asked about how to get the item positioned above the entrance in the level 7 Boss fight.

It's a little tricky but here's how. Remeber the "crashed ship" you talked about where the items are located? First, float down there you can make the "float from just about anywhere, including the walkway leading to the main platform.

Then work your way all the way to the top of the ship, where it comes to a point. Kurt needs to be right at the very tip! If you veer too far to the right toward the rear of the entrance Kurt will plummet.

Give it a few trys, you'll make it eventually. Also, you can always jump off the the crashed ship and make it to the main entrance. This allows you to make a long "circuit" of sniping, without having to engage all of the enemies being dropped by the mother ship ie, first snipe from the platform, then from the crashed ship, and then from the entrance or entrance roof.

Sniping the ship or even the enemies from so far away looks damn cool, too. Run straight, then to the right when you can't go straight any more.

Shoot the metal box to get a Gatling Gun. Then go right then make a quick left an you'll see 4 of the metal boxes stacked up and jutting out from the left side wall. Blast them, ignoring any enemies, and go through. Grab the two guns inside them shoot the grate on the right part of the little room, jump in and shoot the next one as well. From IBF: go straght to the end of the street. The first two are near the exit, and the rest appear near the entrance and the near-side wall.

Make sure you're always firing 4 guns, and use CST to defeat the Bifs two by two. After the Bifs stop coming, collect the AA Battery and any guns in the room and go through the new opening, grab the Shotgun on the way to the next Checkpoint.

Alarms will go off and the room will lock up. You have to destroy the two Laser Guns, then the 4 things near the exit that fire the white rings.

Strafe left and right while keeping your back near the wall and take out the first Laser Gun that's in front of you, then turn around and deal with the one behind you they're in the dark openings in the wall, below the Sirens. After they're gone, take out the 4 blue tips that are firing the white rings.

You can shoot the Sirens if you want but it's just a waste of ammo. You have to hit the Chandelier type thing on the ceiling of the room to advance. The easiest way to do this is to stand by the entrance to the room and blast it. It;s possible to shoot alot of the surroundings in this room and grab a couple guns, but it's not worth it with the 2 respawning Bottrocks.

Even if you end up with only your Magnum, stay behind the entrance and blast away till the Chandelier is destroyed, then run through this room dodging left and right to avoid any shots that may come your way.

You're about to get plenty of guns so don't worry. First things first though, if you need guns then take a lap around the upper ledge you're on to pick up some Gatling Guns. They respawn so you'll always have plenty.

Unfortunately, there's 3 Bird Brains in the room that respawn as well. They aren't much of a bother though, until you start riding the little lifts. Wait there for the lift to come near and hop on. When it gets near the center area, jump off and onto the center area then head left when you're facing the wall and you'll see another lift that's just starting to float upwards.

Wait for it to come back down and jump on it it has blue lights on it. From this lift you can take out the blue connecter to your left and the green one a bit further away to your right.

Just stay on this lift until it floats back down to the center area, and hop back to the center area. Now, run to the right and look for the entrance on the outer part of the wall. Wait facing it for the green-lighted lift to float down, then jump on it. From this one you can hit the red connecter on your right, and the central computer thing will fall through the middle part of the floor. Then drop to the floor below but NOT through the center opening yet. Grab one of the two Car Batteries, or both if you need them then look for the part of the center opening that still has some of the green floor attached to it.

You should take out the 3 Bird Brains now to give yourself some time to manuver this next part. Land on top and grab the AA Battery, then carefully walk out on one of the little antennas sticking out form the edge of the tunnel. Walk out about half the length of it, then turn around and jump to the opening of the tunnel. Run through the tunnel, picking up the Car Battery, and you'll come to the next Checkpoint.

Drop down to the floor and take care of the Spawner first, it's near the exit door. Then run to one side of the ships, so that they're all in front of you. Now, run at them while strafing left and right to avoid their fire and blast away. Each one can take a large amount of damage, but with 4 Gatling Guns going they'll fall quickly. Once all three of the ships are gone, the Carrier from 8a flys in and starts dropping off Bottrocks.

There's 7 or so total, just blast them all. If you're running low on guns there's a couple Gatling Guns near the force field you can grab. Once all the Bottrocks are gone the ship will lower and you'll be able to get inside. Jump onto the ramp, then at the top turn around and hop onto the left ledge. From the ledge hop through the window into the cockpit and step on the red button in the center.

You'll blast the door down with the ship. Exit the ship, grab guns if they're still there and go through the door. The Atomic Jetpack refills when it's not in use, a feature which you'll have to use wisely to get through this next room.

Also, there's a few Alien Orbs in here that stay far enough away so you can't hit them, but they can hit you. Ignore them for the most part, just listen for their incoming fire. TIP: Most of the jumps you have to make in this room force you to refill in flight, the best way to do this is to get a good starting jump then use the Jetpack till it's fuel is down to fuel, then let off the jump button to let it fill some, then use it, then refill, and so on.

Practice this with the first part of room where the jumps aren't that critical. It's much less frustrating to mess up at the bottom than up near the top. The first one is near the Atomic Jetpack, so jump and fly up to the top of it. From this one, jump up to the higher one on the right, it has Rockets on it. Now, you have to continue working your way right when you're facing the center column to the next rung.

This is the pattern of the whole room, but you'll be jumping to and landing on different structures the higher you go. From the first rung jump and fly to the right, over the single steam vent, to the next rung that has a Raygun on it.

From here, jump and fly remember to use the refill tactic for these jumps, and the rest of the ones you make on the room to the right, over the two steam vents, to the next rung. This one also has a Raygun on it. From here, jump and fly to the right, over the 3 steam vents, to the next rung. This one is the bottom rung of a set of 3 that are right on top of each other. There's a steam vent directly above you, and two more on either end at the top of the next rung. So jump to one side and fly up past the first steam vent, then manuver back to the center so the next rung is in front of you.

Land and let your Jetpack refill, then do the same thing for the next couple rungs until you're on the top one and there's an antenna just above you. Destroy it in whichever way you find best, and proceed through the next tunnel. You will emerge into another clearing, and be greeted by a Grunt.

If you have more than 30 life, shoot the Control Panel the Grunt was guarding, and a Bomber will come up and hover. Jump onto the Bomber, and you'll be playing the very cool Bombing Run. You have a maximum of ten bombs falling at any one time, so spread the destruction!

Or, skip the Bombing Run and head straight for the large building in the middle of the three buildings. Several Bombers will attempt to blow you up, so keep moving. Beware of the Tank! Once you have reached the building, blow up a Bomber over the center building, and the hull will destroy the building. Then, circle the building and exit the far end of the clearing by tossing the World's Smallest Nuclear Explosion at the door with the nuclear symbol on it.

As always, follow the tunnel. You will find yourself inside a canyon of sorts. Head to your right and you will find a small fort blocking your way. Destroy the attacking fighters and the cannon, then take a look at the top of the little fort. You will see four twisted tubes, one above each of the four taunting Grunts. Fire a Mortar into each tube, and the Mortar will drop on the Grunts, thereby blowing up the fort. If you are out of Mortars, just look around, and one will be on the ground somewhere nearby.

Once the fort is destroyed, you will see a canyon and two tanks firing at you. You can jump down into the canyon and dash into the next tunnel, thereby ignoring the tanks altogether, or you can jump and glide to the other side, where the tanks are, and you can find a Monkey Box.

You will find yourself in a large room with opaque ledges. You need to jump down to the bottom where the large target is on the floor. Throw a grenade at it and blow it up. If you are out of grenades, just look around, and one will be on the floor. You will see a vent that blows air upwards. Jump onto the vent and ride the air up and glide over to the nearest ledge. Climb up the arena in counter-clockwise jumps from ledge to ledge. You may want to shoot the guards first.

Once at the top, go through the doorway and follow the tunnel. You will find yourself in a narrow hallway, with a door ahead of you with Sentries and a door to your right with a nuclear symbol. Go down the hallway to the left, where you will find an Alert Drone. Shoot it, and hop into the shell left behind.

Then, using the Alert Drone for cover, go into the room with all the large Sentries. As you past the large Missile Sentry, the Drone will self-destruct, and you should jump for cover. You'll find a World's Most Interesting Bomb.

Toss that at the Missile Sentry, then stand clear and press the Use Item button again. Go back outside and grab the World's Smallest Nuclear Explosion and toss it at the door. Follow the next tunnel out until you reach another air foil. Ride this upward. At the top, you will find yourself outside. Off in the distance is the main control tower for the City Mine Crawler. Be careful to select a powerful weapon, and fire at Slit Eye.. As soon as you commence attacking him, Slit Eye will call in the troops, so be careful to dodge the fire and fire at Slit Eye.

The easiest way to kill Slit Eye is to fire Sniper Grenades at him. As soon as you have accomplished this mission, the entire City Mine Crawler will blow up and you are sucked into the Stream.

While floating through the stream, stay clear of the sides. You can't be killed, but if you play it safe and stick to the middle, you can get a Monkey Box. First, grab the Sniper Grenade that drop next to you, then head down the hallway. There is also a Super Chain Gun pick-up on the platform to your right, protected by a Guard.

Once he has been destroyed, kill the rest of the Guards in the room and then climb up to the platform where the Sentry was floating. Here you will find a Snow Board. Walk on to the Snow Board and it will launch you down the ramp, through the glass door. ARENA 2: Steer left and right to navigate the tunnel, holding down will make you brake. Shoot the Guards and Stop Boards in this arena as you approach them and be careful to avoid the large rocks.

ARENA 3: Once you have landed in this arena, shoot the Guard standing next to the Console, and then fire a couple of shots at the Console to summon a Ship. Stand back as the Ship lands, and kill the two guards as the leap out. Once they have been destroyed, walk into the ship to enter Bombing Mode.

The ship will now fly you around the arena, before returning you to the start area. As you are flown around, use the fire button and the onscreen target to drop bombs on to the arenas Guards and Gun Towers.

This will make your journey through the arena easier. Once back on the ground, destroy the small hut next to you and collect the Dummy Decoy pick-up from inside. Now run into the arena and make your way over to far side. If you missed any of the Gun towers or Gun Pods in the Bombing Run, then use Sniper Mode to head shoot the gun controllers through the open front of the pods. As you near the Exit in the far wall of the arena, collect the pick-ups and then throw the Dummy Decoy in front of you to distract the Guards and Sentry.

While they are shooting at the Decoy, kill them with your chain gun. Once they have been destroyed, exit the arena through the cave and walk on to the next Snow Board. ARENA 4: As you snow board down this tunnel, collect all of the Ten Bones to receive a pick-up at the end. Also, collecting the Earthworm Jim pick-ups will give the enemies a nasty surprise by dropping a cow on their heads!

When you reach the split level section of the tunnel, jump with your snow board to land on the upper level. If you have collected all of the Bones in the tunnel, then when you reach the end a supply ship will fly down into the tunnel with a Twister pick-up hanging beneath it. Jump up as it passes over you to collect it. ARENA 5: Float down into this arena, and shoot the three Flying Drones as they approach you. Once these have been killed, climb up onto the Submarine and make your way along to the tail section to collect a Sniper Grenade.

Use this to destroy the Guards and a Tank will be flown into the arena. Blow up the Tank, from either a sniper position on top of the Submarine, or from the ground with your chain gun. Now find the Atomic Lock on the Submarines door and use the Nuke to open it. Enter the Submarine, and you will come face to face with the Sub Boss. Destroy him by throwing Grenades into the Air Current that holds his Pod in the air. After the right amount, the Pod will blow up and allow you to float up the air current and into the passageway above.

Follow the passageway to the next arena. ARENA 6: Destroy all of the Guard Generators in this arena with your chain gun, then kill all of the Guards. Blow open the crates to reveal power-ups and pick-ups.

Approach the floating Gun Pod and either use the chain or throw Grenades into the air current to destroy it. Use the air current to float up to the next level, and then walk on to the snow board to exit the arena.

ARENA 7: Like the previous snowboarding level, collect all Ten Bones for a Twister pick- up. When you reach the fork in the tunnel, take the path to the right to collect a Super Chain Gun pick-up.

As you progress through the tunnel, collect the Earthworm Jim pick-ups to drop a cow on the enemy Gun Pods. ARENA 8: After landing in this arena, jump into the Air-Current to float up and collect the Super Chain Gun pick-up. While you are floating, shoot down the enemy Ship and then drop down and collect the scattered pick-ups.

Run into the next section of the arena and destroy the Guard Generator with the super chain gun. Once destroyed, it will release a Most Cowardly Power Up. Collect this for a health boost and then enter the last room of the arena. Avoid the Gun Pod Boss' bombs and destroy the crate to the left of the room. This will release a Dummy Decoy. Collect this and throw it to distract the Boss.

Next, run over tot he other side of the room and destroy the rest of the crates to receive a large supply of Grenades. Stand in front of the Gun Pod Boss and throw the Grenades into the air-stream. Keep throwing the grenades until the boss is destroyed and you exit the arena. Follow it as it turns and wait for it to come to a stop. Now quickly shoot off each of the Gun Pods on its side to send it crashing down. Exit sniper mode and run up into the arena.

Use your chain gun to destroy all of the Guards in this area, and then find the ramp on the right which leads up to a secret Sniper Position, and a Dummy Decoy. Collect the decoy and enter sniper mode. Look through the slit in the wall and zoom in on the Alert Droid on the far side of the arena, in front of the Atomic Locked door. Kill it, then exit sniper mode and walk back into the centre of the arena. Destroy the guards and then shoot down the ship to collect the Nuke. Walk over to the left of the arena and throw the nuke at the Atomic Lock to open the Exit Door.

ARENA 2: Kill both of the Guards and the Alert Droid at the start of this arena, and then use the sloping platform to jump across to the next platform. Run and jump off the end of this block to reach the edge of the passageway in front of you. Stop at the entrance to the tunnel and enter Sniper Mode. Now zoom in and target the Exploding Crate at the other end of the tunnel. Shoot it to blow up a Sentry hidden round the corner of the tunnel.

Move down to the end and collect the Sniper Grenade from the edge of the platform. Quickly enter Sniper Mode and use the Sniper Grenades to kill the Sentry at the other side of the arena.

When he has been destroyed, drop down into the arena and run over to the platform where the Sentry was floating. Climb up onto the platform and collect a Super Chain Gun pick-up. Use this to destroy the Gun Ship which takes off from the centre of this arena.

Once destroyed this will release a Forklift , which will try to ram you. Kill the driver by shooting the Glass Dome off it, and then use your chain gun to push it over to the yellow panel on the floor. This will deactivate the Force Field and allow you to drop down the Exit Hole. ARENA 3: Float up the air shaft and then drop down onto the ramp which leads up into the arena.

Enter Sniper Mode and zoom in on the Technician in the control room. Shoot once to break the glass and then keep shooting at the Technician until he fall over backwards and hits the button on the wall behind him.

Exit sniper mode and wait for the Support Arm to blow up and release the Ship. Once it does, shoot off each of the Gun Pods on the underside of the ship, being careful to dodge the gun fire. Once they have all been destroyed, run to the front of the Ship and use Sniper Mode to target the Ship's Pilot. Kill him and the ship will lose control and crash into the right wall of the arena, breaking it open.

Exit sniper mode and kill all of the Guards in the arena, and then take out the Sentry. Then jump up through the broken wall and collect the Dummy Decoy to the right. Turn around and follow the left hand path to the next arena. ARENA 4: Kill all of the Technicians on the upper ring of this arena and then collect the Mortar pick-up on the other side of the room. Once the upper ring has been cleared, shoot repeatedly at the Spinning Globe in the centre of the room with your chain gun till it drops down and breaks the glass floor of the room.

Then jump off the upper ring and float down into the room below. As you near the bottom, use your chain gun to kill two of the technicians working at their consoles. When two have been killed, the last one will run into the centre of the room and open a secret hatch in the floor. Drop down the hole to Exit the arena. ARENA 5: Stop at the entrance to this arena and enter Sniper Mode.

Then zoom in on the Alert Droid and kill it before it can raise the alarm. Next, zoom in on the two Sleeping Guards and use the Head Shot technique to kill them quickly. Now, run over to the doorway on the right and throw the Dummy Decoy out in front of you before you reach it.

The Floating Guard in the room will now track this and allow you to take him out with the chain gun. After he has been destroyed, kill the two Guards in the room and collect the Worlds Smallest Nuclear Bomb and the Grenade pick-up. Run back out into the centre section of the arena and enter the doorway opposite the one you just left. Kill all of the Sleeping Guards and the Alert Droid in this room and then climb the ramp in the corner to reach the upper level.

Zoom in to the other side of the arena and target the Alert Droid standing next to the Thumper pick-up. Kill it and then exit sniper mode. Jump across to the small platform above the arena entrance, and then jump across to the other side. Use sniper mode to fire some mortars into the hole to kill the Floating Guard below, and then drop down. Follow the corridor along and up, collecting the Sweet health power-ups as you go. The exit from the corridor is guarded by a second Floating Sentry, so use your chain gun and side-step to kill it.

Once he has been destroyed, walk out onto the balcony and throw the Nuke onto the Atomic Lock which holds the Giant Stone Door closed. Wait for the door to fall open and then float down and leave the arena. ARENA 6: Collect the Super Chain Gun pick-up hidden behind the first spike in this arena, then make your way forwards through the canyon.

Throw the Nuke at the Floating Guard standing in front of the Atomic Locked door and run back into the previous section of the canyon. Wait for the Nuke to explode and then kill the Floating Guard with your chain gun if it is still alive, before leaving through the Exit Door. ARENA 7: Run over to the blocks on the left when you enter this arena, and climb up to collect a Dummy Decoy pick-up. Turn to face the Guards which drop down into this arena and throw the Decoy into the crowd to distract them.

Now take them out with either grenades, chain gun or sniper. Next, jump down to the floor and run over to the blocks on the far side of the room and climb up on to the one with the Super Chain Gun pick-up. Collect this and then use it to clear the room of the second wave of Guards. Be sure to kill the four Alert Droids and then take out the three Forklifts by shooting the Glass Domes off the top of them. Once this has been done, drop down to the floor and use your chain gun to push one of the Forklifts over to the block on the left of the arena entrance.

Push up against the block, and then jump up onto the Forklift. From here you can now reach the edge of the block and pull yourself up. Jump over to the next platform and then again to the walkway which runs across the centre of the room.

Follow this across to the other blocks and jump on to the sloping block. Stand at the very top of this, and turn to face the upper platform which rings the room.

Jump up onto it and make your way round counter-clockwise till you are standing beneath a platform with an Apple Health power-up. Wait for a Forklift to drive round towards you, and then shoot at it so that it stops next to the platform.

Jump onto the Forklift and then jump across the platform. Collect the Apple power-up and then jump across to the platform in the middle of the room.

From here, turn left and float across to reach the Exit Door. ARENA 8: Stand at the top of the long ramp, at the start of this arena, and enter Sniper Mode.

Zoom in on the Gun Pod floating at the far side of the arena and shoot it once to get its attention. When it turns to face you, shoot through the open front to kill the Gun Operator. Once this has been destroyed, walk down the ramp and kill all of the Guards in the arena. Be careful to avoid the gun fire from the two other Gun Pods. After the guards have been killed, destroy the second gun pod by facing the tower it floats over and firing your chain gun. Use side-step to dodge the incoming fire till it has been destroyed, and then run round to the other side of the tower.

Enter Sniper Mode and use side-step to move out from behind the tower shielding you from the last gun pod. Look up and zoom in on the open section of the gun to kill the Gun Operator. Once all three gun pods have been destroyed, run back up to the top of the ramp and turn around.

Jump off from the highest point on the ramp and float down to the right-hand tower. As you float over it, you will be lifted up to collect an Apple health power-up. Now, turn to face the middle tower and float over into the air current. Collect the next Apple power-up and then float over to the last tower. Collect the last Apple power-up and turn round to face the back down the way you came.

Float across the arena into the door at the top of the arena to exit. Shoot at him a couple of times and he will jump up and activate a large door. Drop down into the arena and land on the mound in the middle of the room. Now stand at the edge and wait for a large stone boulder to roll past in the gully. Drop down after it and keep shooting at it till it explodes.

Once this has been destroyed, run around the gully and collect the pick-ups which drop down. Find the path which leads back up to the top of the centre mound and wait for the large Mother Ship to fly overhead.

When it does, enter Sniper Mode and shoot off all of the Gun Pods on its underside.



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